Preview: History of the Plex, Part 6

This is the eleventh installment in a series of previews designed to introduce newcomers to Chronoplex. In this, the sixth in a series about life in the plex, we witness the population of the Caesian frontier.


The Caesian Jeet Rush

The delegates of the Pan-isola Congress returned to their respective aggregates flush with victory. They had done what many had deemed impossible: they had united the aggregates of Caesia, however loosely. The delegates expected triumphant welcomes from their friends and colleagues, but they received little fanfare. No one believed that the Caesian Confederacy would last, nor did they believe it would have a significant political impact.

The aggregates went through the motions of electing representatives to serve in the Confederate Congress. Many of the representatives elected were former Pan-isola Congressional delegates eager to see the new government succeed. Many of the rest ran unopposed and won by default. The lack of enthusiasm toward, and faith in, the new government was palpable.

The newly elected representatives convened in Roanoke on to begin their first terms in office. Naturally, gaining public support for the fledgling government was on everyone’s mind and was among the first issues discussed. It was clear that they needed a rallying point; something that all Caesian citizens could get behind and support. This was made more difficult due to the restraints placed on the new government by the Donatus Concession. The Confederate Congress could not raise an army, so opposing a common enemy wouldn’t work. And they couldn’t levy taxes, so public works projects were unlikely. However, the Confederate Congress did have authority to grant ownership over any unsettled chroneurism acreage to any individuals or groups. And thanks to the efforts of the Plexploration Society, there were vast tracts of explored, yet unsettled GTLs available.

The Confederate Congress wasted no time in drafting and passing the Geotemporal Location Appropriations Act. This act partitioned out a dozen undeveloped chroneurisms, some readily inhabitable, others requiring a bit more work, and approved them for settlement. Tempors who registered with the Caesian Confederation could claim up to 50 acres of land within any of the opened GTLs. Provided a tempor lived on the land and improved it, he could then receive the title to the chroneurism property after five years.

The response was enormous. Tempors from across Caesia, tired of living in overcrowded established GTLs, leapt at the chance for their own free temporal lands. Thousands of hopeful Geotemporal Location Registered travelers (called Jeets by observers of the event) and their families flooded into Junction, the official meeting and registration point for the land run. The run was conducted in five parts – one in each aggregate – over the span of 15 days:

    • First Rush:; starting point: Kitara, Croatan


    • Second Rush:; starting point: Angikuni, Donatus


    • Third Rush:; starting point: Paititi, Inkarri


    • Fourth Rush:; starting point: Pagan, Olmecca


  • Fifth Rush:; starting point: Circle, Sprosny

On the day of the first rush, the Jeets flooded out of Junction and headed to Kitara, Croatan eager to stake their claims. At 9:00 a.m. the starting gun was fired and the jeets exited the Kitara horosheath, racing to find the fastest combination of tubes to the reserved chroneurisms. Some followed maps supplied by the Confederation, some hired spanner guides to lead the way, and some poor souls followed useless counterfeit maps bought in haste from hucksters off the street. By noon the first settlers began trickling in to the reserved lands. By 9:00 p.m. that first day the more inhabitable GTLs were fully populated; streets had been laid out, town lots had been staked off, and steps had been taken toward the formation of municipal governments. The more rugged GTLs took a couple more days to fill up as only the most stalwart settlers were willing to try to tame them. Jeets with less gumption pressed on hoping they might find something better in the next rush.

After five rushes in 15 days most of the available land had been claimed. Among the greatest success stories of the Jeet Rush were Abaskun and Inferno. The Settlers in Abaskun worked together to clear millions of gallons of water in order to liberate their city from the sea while the settlers of Inferno looked beyond ash and rubble to find a terrifying land of amazing potential.

The Jeet Rush was an unqualified public relations success for the Caesian Confederation. They had visibly changed the lives of thousands of citizens for the better and had expanded the boundaries of Caesia in the process. However, they would soon find that great success sometimes comes at an equally great cost.


Check back in two weeks to learn about the dire consequences left by the Jeet Rush: History of the Plex, Part 7.

Posted in Game Design

Leave a Reply

Your email address will not be published. Required fields are marked *