Preview: Denizens of the Plex, the Detective

This is the 18th installment in a series of previews designed to introduce newcomers to Chronoplex. In this, the third in a series about typical characters found in the Plex, we investigate characters who enforce the law in the Plex.


The Detective

Description: Wherever there is civilization there is crime, and the Plex is certainly no exception. Detectives are characters who help to enforce the law in the Plex, and they have their hands full. Not only are these characters charged with finding a needle in a haystack, but they frequently have to figure out at what specific point in history the needle appeared in the haystack, who was responsible for placing the offending needle in said haystack, and what pieces of hay might have been displaced by the needle being lodged there.

There are many different types of detectives, but they typically fall into one of three categories: private investigators, federal agents or rogue law enforcers. Of these the private investigator is probably the most common detective spanning the Plex. P.I.’s are independent contractors hired by private citizens to find information. These detectives enjoy a great deal of freedom in their investigations, following the evidence of a case wherever it might lead in the Plex. P.I.’s often work in conjunction with local law enforcement, but they just as frequently spar with them over the discovery and ownership of evidence.

Federal agents are similar to P.I.’s in how few restrictions they have on their jurisdiction, but they differ sharply regarding clientele. Federal agents work for a branch of the Confederation and are strictly bound by temporal laws. However, they benefit from a high level of authority that frequently allows them to circumvent legal complications.

Rogue law enforcers, on the other hand, circumvent the law without authority. They are detectives, but only in the loosest sense of the term. They investigate crimes, sometimes for others, sometimes for themselves, but they typically do so with little-to-no legal authority. They operate within the boundary of the law when they can, but work outside of it when they must. Rogue law enforcers are often only a knife’s blade away from being considered vigilantes.

Relationships: Regardless of what kind of detective a character is, they are usually regarded by others as authority figures, which prompts one of two basic reactions. Other characters are either threatened by the presence of authority, making them nervous, self-concious and jumpy, or else they try to suck-up to the detective in hopes of winning their favor. Both of these reactions are annoying, so detectives frequently isolate themselves to avoid it.

Spanning: Detectives are very active spanners since their jobs often demand that they follow leads to other GTLs. This can work in their favor if they are the leader of a group, but otherwise it can make them difficult traveling companions. Characters traveling with a detective must be willing to span wherever clues lead them and linger in locations as long as it takes to find the next lead.

Talent Focus: Detectives benefit most from savvy and will with a secondary focus on aptitude and charm. They need to be able to focus relentlessly on unraveling cases, and should to be able to coax information out of witnesses and suspects when the situation calls for it.


Check back in two weeks for the next exciting character concept: The Explorer.

Posted in Game Design

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