Preview: Denizens of the Plex, the Looter

After a week off for vacation with my family, I’m back! This is the 21st installment in a series of previews designed to introduce newcomers to Chronoplex. In this, the sixth in a series about typical characters found in the Plex, we witness one of the Plex’s most feared spanners.

The Looter

Description: Brash, arrogant and usually violent, looters are the scourge of the Plex. They take whatever they want whenever they want it with no regard to its effect on linear time. In fact, most looters want to make as big an impact as possible; it’s good for their reputation. The larger the take and the greater the mess they leave behind, the more people respect and fear them, which is exactly what looters want.

‘Borrowing’ items from linear time is nothing new. In many cases it can’t be helped. With no local currency to buy what they need and with little time before the next tube opens, spanners sometimes opt to simply take the few things they require counting on temporal fluidity to wash away their indiscretions. This practice is frowned upon, but is fairly harmless. Looters, however, are in a totally different class. They terrorize, vandalize and pillage locations in linear time leaving a wake of destruction that is not easily repaired.

While most spanners try to blend into the linear societies they pass through, looters usually prefer to be noticed. To this end looters tend to dress in a mish-mash of clothes stolen from multiple time periods, giving them a fanciful, if oddly disjointed, appearance. This serves two purposes: it garners the attention that looters crave, but makes them look daft enough to make people give them a wide berth.

Looters usually travel in groups for protection and they arm themselves to the teeth. This is not without reason. As one might expect, looters are pursued relentlessly by the TPA for violations against the Temporal Protection Act, so looters are always on guard and willing to go down in a blaze of glory. This makes them paranoid and volatile; not the sort to approach lightly.

Relationships: Looters cannot be trusted, plain and simple. Even looters don’t trust other looters. With few exceptions they only look out for themselves and will turn on their companions on a moment’s notice if it means saving their own skin. This said, looters can be very useful at times. Their reputations often precede them, which can lend an air of intimidation if the party needs to lean on someone. Also, looters are usually proficient with weapons, making them capable bodyguards or hired guns. Traveling companions just shouldn’t rely on them when things get tough!

Spanning: Looters have to stay on the move. Their lifestyle choice makes them prime targets of the TPA. Looters who linger in one place for too long often find themselves on the business end of a noose. That’s a pretty powerful motivation to stay mobile. For most looters the question is not whether they will span, but how soon can they begin the journey and who is standing in the way that must be dispatched.

Talent Focus: Looters usually benefit most from agility and strength with secondary emphasis on savvy and awareness. Looters aren’t complicated folk. They rely mostly on savagery to carve their place in the world. And since this usually earns looters a lot of enemies, they need to know when someone’s coming and how to get out of a scrape.


Check back in two weeks to negotiate with the financiers of the Plex: The Merchant.

Posted in Game Design

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