GC 2016: Lone Wolfing

Second playtest down. The bad news is that the game was ill-attended. I had only one player. VERY disappointing turnout. Nevertheless, I rolled on with it.

The good news is that this was the first time I’ve run the game as a lone wolf game and it scaled wonderfully. I was concerned that not having at least one other player would make everything too high powered, but I was able to nerd it on the fly and made it work for the situation. Maybe it’s Pollyanna of me to find the positive in such a bad situation, but I really do feel like I still took something of value out of it.

At any rate, tomorrow’s game is sold out, so it might be good to contrast it to today. Here’s hoping.

Posted in Game Design, Playtesting Tagged with: ,

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