GC 2016: Lone Wolfing

Second playtest down. The bad news is that the game was ill-attended. I had only one player. VERY disappointing turnout. Nevertheless, I rolled on with it.

The good news is that this was the first time I’ve run the game as a lone wolf game and it scaled wonderfully. I was concerned that not having at least one other player would make everything too high powered, but I was able to nerd it on the fly and made it work for the situation. Maybe it’s Pollyanna of me to find the positive in such a bad situation, but I really do feel like I still took something of value out of it.

At any rate, tomorrow’s game is sold out, so it might be good to contrast it to today. Here’s hoping.

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Posted in Game Design, Playtesting Tagged with: ,

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