Category: Game Design

Posts about game design issues

Going a Little Bit Darker

When I ran Playthings at last year’s Gen Con I sort of half-assed it. Time got away from me and I hadn’t worked on the adventure at all and before I knew it the con was a week away and

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Posted in Game Design, Playtesting Tagged with: , ,

Finger Painting, 2013 Style

Not long ago I was fishing around to find artists for Playthings. I got a number of responses and to those people I say a hearty thank you and I hope to have my act together soon so we can

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Posted in Game Design, Publishing Tagged with:

All Work And No Play Makes Matt A Dull Boy

I’m of the opinion that when it comes to writing a game book, producing something is better than producing nothing. I have sections of the rules that need to be addressed, but I haven’t been able to get myself to

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Posted in Game Design

Round and Round

It’s really true that everything old is new again. I happened upon a news article on TabletopGamingNews.com regarding a new game coming from Fantasy Flight called Warhammer: Diskwars: In August, we announced the upcoming release of Warhammer: Diskwars. This ferocious,

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Posted in Game Design, Game Industry

Kickstarter: Quality Over Quantity

I’ve been watching Kickstarter.com for a long time. I like to think of myself as having taken part in Kickstarters “before Kickstarters were cool.” It’s a great way for small start-ups who wouldn’t normally get a chance to break into

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Posted in Game Design, Game Industry

More Free Time Please

I’m not sure why it is, but it seems everything takes precedence over my hobbies. This isn’t new, I’ve bitched about it for years, but it has returned to the spotlight recently as I’ve wanted to get things restarted here.

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Posted in Game Design

New Digs

I’ve been meaning to do this for a long time, but I finally managed to switch over to the WordPress framework. What’s that you ask? Wasn’t I on WordPress before? Mmmm, yes and no. I was using the XOOPS content

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Posted in Game Design, Website

Pick Two

I can’t remember when or where it was that I saw it, but I remember seeing a t-shirt that had an “Ex-girlfriend Diagram.” It said something like “Smart, Sexy, Sane: Pick 2.” Being an RPG geek I took one look

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Posted in Game Design

Game Concept: Spin

Having just returned from Gen Con, my interest in game design has been rekindled. I realized that I’ve spent far too much time on just Chronoplex and not enough time on my other board and card game ideas. I think

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Posted in Game Design

Playthings: Looking For A Few Good Sources

As the old saying goes, a building is only as strong as its foundation. A large part of my initial research for Playthings has focused on establishing a broad, solid base of literary and film sources from which to draw.

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Posted in Game Design
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