Category: Playtesting

Posts related to playtesting of games

Playtest #3: Observations and Conclusion

I promised additional details when I got a chance, so here they are: System Identity vs. Reputation – This really seemed to ring true for the players. It immediately gave them an idea of how their characters saw themselves and

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Posted in Game Design, Playtesting

Playtest Report: Pre-Gen Con Wednesday Gaming

I ran my first full-fledged game of Chronoplex today. I’ve had playtests before, but they were very system-focused. This was the first time I really involved the setting. It went great! I mean really great! I managed to hit several

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Posted in Game Design, Playtesting

Playtest #2: An Overview

I completed my second playtest of Chronoplex last weekend at Who’s Yer Con. Here’s what I learned: Combat worked, but blocking didn’t really get tested. Is blocking needed or is it already covered by the opposed rolls? Prior training points

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Posted in Game Design, Playtesting

First Playtest: Things I

Considering how horribly, horribly behind I was on where I wantedto be, things came off pretty well overall. Everyone seemed to take to the system just fine and seemed to enjoy pitching the coins. (Who could blame them?   )

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Posted in Game Design, Playtesting

One Day To Go

Oh shit! Oh shit! Oh shit!I’ve been so freakin’ busy trying to pull things together for MavenCon that I haven’t had time to prepare my game! (At least not to my comfort level.)There’s so much to do. I have to

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Posted in Game Design, Playtesting

Gearing Up

I know I may be setting myself for failure on Saturday night, but I

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Posted in Game Design, Playtesting