Tag: #roleplaying

Probabilities Gone Wild! (or, How I Finally Fixed Playthings)

After giving the issues with Playthings some breathing room for a couple weeks I decided to get back to it by giving the system, which I’m now calling the Hit ’n’ Miss System™, the same treatment that I gave to the Knockout System™ from my last post so that I could take a peek at the probabilities.

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Posted in Game Design, Playtesting, Publishing Tagged with: , , ,
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